fbpx
 

UncategorizedVR/AR Curated Content List

When you think about the fast-growing adoption of Virtual and Augmented Reality (VR/AR), it brings components of the digital world into the real world, it can change the way content creators interact with audiences.

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

See below list of contents if you want a better understanding…

The VR Book: Human-Centered Design for Virtual Reality

Author: Jason Jerald

Type: Paid Online PDF or Print

The VR Book is probably one of the most comprehensive sources available to understand the past and the future potential of virtual reality. This book provides an in-depth look at the human element of virtual reality and the main principles of creating the best VR experiences rather than just a technical implementation.

Virtual Reality

Author: Steven M.Lavalle  

Type: Free Online PDF

This free VR book covers the fundamentals of virtual reality systems, including geometric modeling, transformations, graphical rendering, optics, human vision, auditory, and vestibular systems, tracking systems, interface design, human factors, developer recommendations, and technological issues.

Practical Augmented Reality: Guide to the Technologies, Applications, and Human Factors for AR and VR

Author: Steve Aukstakalnis  

Type: Paid Online eBook or Print

This is the most comprehensive and up-to-date guide to the technologies, applications and human factors considerations of Augmented Reality (AR) and Virtual Reality (VR) systems and wearable computing devices. Ideal for practitioners and students alike, it brings together comprehensive coverage of both theory and practice, emphasizing leading-edge displays, sensors, and other enabling technologies and tools that are already commercially available or will be soon.

Dawn of the New Everything: Encounters with Reality and Virtual Reality

Author: Jaron Lanier  

Type: Paid Online eBook or Print

Bridging the gap between tech mania and the experience of being inside the human body, Dawn of the New Everything is a look at what it means to be human at a moment of unprecedented technological possibility.

Experience on Demand: What Virtual Reality Is, How It Works, and What It Can Do

Author: Jeremy Bailenson  

Type: Paid Online eBook or Print

In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use―not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the world of VR, a football quarterback plays a game against a competing team hundreds of times before even stepping onto the field; members of the United Nations embody a young girl in a refugee camp going through her day-to-day life; and veterans once again walk through the streets where they had experienced trauma.

Marketing New Realities: An Introduction to VR & AR Marketing, Branding, & Communications

Authors: Cathy Hackl and Samantha Wolfe   

Type: Paid Online eBook or Print

Virtual Reality (VR) and Augmented Reality (AR) have changed the playing field dramatically for marketing, branding, and public relations professionals. Marketing New Realities gives you the tools you’ll need to understand, create, and manage successful VR and AR campaigns now and for years to come. Get a head start on this new frontier, and harness the power of next-gen communication tools to engage effectively with your audience.

Infinite Reality: Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution

Authors: Jeremy Bailenson and Jim Blascovich   

Type: Paid Online eBook or Print

How achievable are the virtual experiences seen in The Matrix, Tron, and James Cameron’s Avatar? Do our brains know where “reality” ends and “virtual” begins? In Infinite Reality, Jim Blascovich and Jeremy Bailenson, two pioneering experts in the field of virtual reality, reveal how the human brain behaves in virtual environments and examine where radical new developments in digital technology will lead us in five, fifty, and five hundred years.

Learning Virtual Reality: Developing Immersive Experiences and Applications for Desktop, Web, and Mobile

Author: Tony Parisi   

Type: Paid Online eBook or Print

Learning Virtual Reality is a great hands-on guide for basics of virtual reality. This book helps you to get a better understanding of UI design, 3D graphics and Unity 3D. It also provides valuable information for building apps for Oculus or Samsung Gear VR, as well as browser-based applications using WebVR and WebGL.

Augmented Reality: Principles and Practice (Usability)

Authors: Dieter Schmalstieg and Tobias Hollerer    

Type: Paid Online eBook or Print

This book explains the basic principles of augmented reality technology and the best ways to apply it into different applications. It is a great source of information for those who want to understand the dynamics of this interesting technology.

Unity Virtual Reality Projects: Explore the world of virtual reality by building immersive and fun VR projects using Unity 3D

Author: Jonathan Linowes   

Type: Paid Online eBook or Print

Unity is a cross-platform gaming engine to develop games and VR experiences. The book “Unity Virtual Reality Projects”, written by Jonathan Linowes helps readers to build their own VR games or applications. It provides step by step instructions for creating virtual reality environments and games.

Practical Augmented Reality: A Guide to the Technologies, Applications, and Human Factors for AR and VR (Usability)

Author: Steve Aukstakalnis    

Type: Paid Online eBook or Print

Practical Augmented Reality is a guide for AR and VR bringing together comprehensive coverage of technologies and tools that are already commercially available or will be soon. The book presents revealing case studies of real-world applications from gaming, entertainment, big data, engineering, aeronautics, defense, medicine, telerobotics, architecture, law enforcement, and geophysics.

Unity in Action: Multiplatform Game Development in C# with Unity 5

Author: Joe Hocking    

Type: Paid Online eBook or Print

This book helps readers build successful games with the Unity game development platform. You will use the powerful C# language, Unity’s intuitive workflow tools, and a state-of-the-art rendering engine to build and deploy mobile, desktop, and console games. Unity’s single codebase approach minimizes inefficient switching among development tools and concentrates your attention on making great interactive experiences. Unity in Action teaches you how to write and deploy games. You’ll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Each sample project illuminates specific Unity features and game development strategies. As you read and practice, you’ll build up a well-rounded skill set for creating graphically driven 2D and 3D game applications.

Oculus Rift in Action

Authors: Brad Davis, Karen Bryla, and Alex Benton    

Type: Pay for Print

Oculus Rift in Action teaches you how to create 3D games and other virtual reality experiences for the Oculus Rift. You’ll explore the Rift hardware through examples of real applications using the Oculus SDK and both the Oculus C API and the Unity 3D graphics engine. Along the way, you’ll get practical guidance on how to use the Rift’s sensors to produce fluid VR experiences. Experience with C++, C#, or another OO language is assumed.

The Art of Game Design: A Book of Lenses, Second Edition

Author: Jesse Schell    

Type: Paid Online eBook or Print

The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology.

Holistic Game Development with Unity: An All-in-One Guide to Implementing Game Mechanics, Art, Design and Programming

Author: Penny de Byl    

Type: Paid Online eBook or Print

Holistic Game Development with Unity is an authoritative guide to creating games in Unity. Taking you through game design, programming, and art, Penny de Byl uses a holistic approach to equip you with the multidisciplinary skills you need for the independent games industry. With this book, you will master essential digital art and design principles while learning the programming skills necessary to build interactivity into your games.

Designing Virtual Worlds

Author: Richard A. Bartle    

Type: Paid for Print

Designing Virtual Worlds is a comprehensive treatment of virtual world design to-date. It’s a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

The Immersive Worlds Handbook: Designing Theme Parks and Consumer Spaces

Author: Scott Lukas    

Type: Paid Online eBook or Print

The book features informative sidebars addressing possible design issues and current trends; case studies and interviews with real-world designers, and further reading suggestions. Make your themed spaces come to life and become true, immersive worlds.

Understanding Augmented Reality: Concepts and Applications

Author: Alan B. Craig  

Type: Paid Online eBook or Print

Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today’s technology. At the same time, ample examples are provided that show what is possible with current technology.

Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design)

Author: Mitch McCaffrey

Type: Paid Online eBook or Print

World-renowned VR developer and instructor Mitch McCaffrey offers tested “recipes” for performing each common VR task and overcoming many complex development challenges. McCaffrey’s recipes contain step-by-step instructions, while also empowering you with concise explanations of the underlying theory and math. You’ll get immediate results, as you gain as much knowledge of the “big picture” as you desire.

Virtual Reality and the Built Environment

Author: Jennifer Whyte

Type: Paid Online eBook or Print

Virtual Reality in the Built Environment is a guide to the practical uses of virtual design, construction, and management. Providing an overview of industrial applications for virtual reality and exploring relevant research, this book is an accessible and innovative resource for architects, designers, and built environment professionals — bridging the gap between technological vision and current practice.

Virtual Reality (VR)-Based Learning Environment: Design, Develop, Evaluate

Author: Chwen Jen Chen

Type: Paid Online eBook or Print

This book proposes an instructional design theoretical framework that prescribes instructional and design methods for virtual reality (VR)-based learning environments. It provides a thorough description of how to use a constructivist instructional development model to guide the process of designing, developing and evaluating VR-based learning environments. A learning environment that focuses on the understanding of traffic rules for various road scenarios is used to illustrate the feasibility of the instructional design theoretical framework and the instructional development model.

Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics)

Authors: Kelly S. Hale, Kay M. Stanney

Type: Paid Online eBook or Print

The second edition of a bestseller, Handbook of Virtual Environments: Design, Implementation, and Applications presents systematic and extensive coverage of the primary areas of research and development within VE technology. It brings together a comprehensive set of contributed articles that address the principles required to define system requirements and design, build, evaluate, implement, and manage the effective use of VE applications. The contributors provide critical insights and principles associated with their given areas of expertise to provide extensive scope and detail on VE technology and its applications.

3D User Interfaces: Theory and Practice

Authors:  Doug Bowman, Ernst Kruijff, Joseph J. LaViola Jr., Ivan P. Poupyrev

Type: Paid Online eBook or Print

As 3D technology becomes available for a wide range of applications, its successful deployment will require well-designed user interfaces (UIs). Specifically, software and hardware developers will need to understand the interaction principles and techniques peculiar to a 3D environment. This understanding, of course, builds on usability experience with 2D UIs. But it also involves new and unique challenges and opportunities. Discussing all relevant aspects of interaction, enhanced by instructive examples and guidelines, 3D User Interfaces comprises a single source for the latest theory and practice of 3D UIs.

What is Virtual Reality

Author:  Brenda Laurel

Type: Blog

Click this link to read.

Applying Human-Centered Design to Emerging Technologies

Author:  IDEO

Type: Blog

Click this link to read.

The Future of Virtual Reality

Author:  Chris Milk

Type: Blog

Click this link to read.

Immersive Design

Author:  Matt Sundstrom

Type: Blog

Click this link to read.

How WebVR Is Going To Bring VR To The Masses

Author:  Owen Williams

Type: Blog

Click this link to read.

VR / AR Prototyping For Everyone

Author:  Pavel Laptev

Type: Blog

Click this link to read.

UX Pointers For VR Design

Author:  Timoni West

Type: Blog

Click this link to read.

Getting to know VR

Author:  Amy LaMeyer

Type: Blog

Key Resources for learning about extended reality.

Click this link to read.

71-part VR Youtube Lecture Series

Author:  Steven LaValle

Type: Video

Click this link to watch.

Oculus Connect 4

Author:  John Carmack

Type: Video

Click this link to watch.

AR/VR: Applications And Resources To Help You Get Started With Augmented Reality And Virtual Reality

Author: Femgineer

Type: Video

Click this link to watch.

AR VR Pioneers

Author:  Admix

Type: Podcast

Click this link to view.

Immersion & Coherence being the two key components of Presence in VR

Author:  Richard Skarbez

Type: Podcast

Click this link.

VR Presence, Virtual Body Ownership, & the Time Travel Illusion

Author: Mel Slater

Type: Podcast

Click this link to view.

The Four Different Types of Stories in VR

Author: Devon Dolan

Type: Podcast

Click this link to view.

Jaron Lanier’s Journey into VR

Author: Jaron Lanier

Type: Podcast

Click this link to view.

Future of Mixed Reality Lightfields with Otoy

Author: Otoy

Type: Podcast

Click this link to view.

Want to download the whole list as a downloadable spreadsheet? CLICK HERE and get the resource for FREE.

Other links:

Get Admix – free Unity plugin to start monetizing your VR/AR content.

Join our Facebook group for VR/AR Pioneers and get access to 50+ free resources and a supportive community

Leave a Reply

Your email address will not be published. Required fields are marked *

Related Posts

{{ image }}

{{ title }}

{{ date }} {{ comments }}
{{ author }}
{{ image }}

{{ title }}

{{ date }} {{ comments }}
{{ author }}
{{ image }}

{{ title }}

{{ date }} {{ comments }}
{{ author }}