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FeaturesLevel-Up: A Guide to Game UI

Since video games became a thing more than 50 years ago we have seen various styles of graphics designed and evolve. While we love all elements of these there’s something running in tandem with the character and world designs of each game that worth bringing to the forefront; UI Components. These UI elements are an essential part of video games, and when it comes to the design there are two main concepts that quickly transform...
Since video games became a thing more than 50 years ago we have seen various styles of graphics designed and evolve. While we love all elements of these there’s something running in tandem with the character and world designs of each game that worth bringing to the forefront; UI Components.

These UI elements are an essential part of video games, and when it comes to the design there are two main concepts that quickly transform into a much bigger scenario, these are the Narrative and the Fourth Wall. From them come four classes associated with video game UI components: Diegetic, Non-diegetic, Spatial, and Meta. All of which lead to a certain aspect of the design of video games that are worth studying and understanding. You can see the differences between them and how they work in this infographic by Toptal, featured in their Guide to Game UI by Micah Bowers.

Infographic - Toptal Game UI

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Kevin Joyce

Kevin Joyce was been working with immersive technology since 2013, establishing VRFocus.com as one of the leading AR and VR publications before joining Admix, a non-intrusive advertising platform designed specifically for immersive experiences, as Lead Evangelist.

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