Geodesic Games started out, as you might have gathered from the name, with the intention of making games. A grand plan that was pushed aside for the same reason many less committed developers fall to the wayside: making money. However, Geodesic didn’t simply walk away. Instead, the team pivoted and carved a niche for themselves, making tools for the latest AR and VR hardware to facilitate other developers finding problems within the space.
“Geodesic Games is a company that specialises in integrating hardware technologies with Unreal Engine, or other real-time game engines,” states Kristofer Klipfel, co-founder of Geodesic Games. “We got started with the Magic Leap. We had access to one and started doing some development, creating games, and then we got to a point where we couldn’t find some immediate income that way. We found ourselves an opportunity in a different aspect of that, which also aligned with our interests and passion.”
Founded in January of this year, none of the game projects Geodesic worked on have ever been made public, however a lot of projects the team has worked on have been showcased at numerous events across the globe. Partnering with companies such as Dimenco, Looking Glass Factory and Sensiks, Geodesic’s work has been used as a demonstration of the possibilities on numerous emerging AR and VR devices. Furthermore, a number of Unreal Engine plugins have been made available to developers to assist with everything from AI Meshtracking on the Magic Leap to projection matrix calculations – the baseline for an effect that will become of increasing import for the next-generation of console hardware as well as modern PCs as they attempt to push closer to photorealism.
“We do quite a of integration of different hardware together with Unreal Engine,” adds Dennis Dubinin, co-founder of Geodesic Games. “We do a lot of stuff with rendering real-time, and integration with different sizes of screens like holographic small screen and holographic big screen.”
Reflecting upon the industry as it now stands, Geodesic as a team found its own way to support the growth of the medium it loves without the need to be on the frontline. There is no fame in building an Unreal Engine plugin that enables other developers to create spectacular VR experiences, but there certainly is a lot of honour. And for that, Geodesic appear content.
“Games right now are very visual, but we want to take that to the next level and allow people to really feel what they’re playing,” adds Klipfel.
The studio continues to deliver noteworthy additions to the AR and VR development scene without making the headlines. Most recently the team was integral to a demonstration of driver safety through a glasses-free stereoscopic 3D lens technology for in-car displays, hosted by BHTC at the IAA 2019 in Frankfurt, Germany. Future projects from Geodesic are tightly under wraps, as is the nature of their work, however the team maintains a blog on which you can find out all the latest developments of their behind-the-scenes efforts for making AR and VR come to life.
Kevin Joyce was been working with immersive technology since 2013, establishing VRFocus.com as one of the leading AR and VR publications before joining Admix, a non-intrusive advertising platform designed specifically for immersive experiences, as Lead Evangelist.