The upcoming Vive Developer Jam, in partnership with Admix and Goldsmith’s University of London, Department of Computing, presents an opportunity for experimentation with the next generation of XR applications. Using the latest in VIVE hardware, including SDKs like Eye/Lip and Hand tracking, developers will be challenged to redefine how people interpret and interact with virtual reality (VR). In order to accomplish this a number of professional augmented reality (AR) and VR developers will act as mentors, including Ilya Baxter and David Woodhouse, both software engineers at Fundamental Surgery, as well as TG0’s Jakub Kamecki, VP Business Development, and David Guerreiro, Unity Developer.
FundamentalVR has created the HapticVR ‘flight simulator’ for surgery, Fundamental Surgery: a safe, measurable & globally scalable masterclass environment to refine skills & knowledge. The technology delivers immersive simulations, underpinned with haptic (sense of touch) interactions. The platform has been tested for face validity with both consultant and trainee surgeons and has been proven to deliver transferable skills and knowledge from the simulation into real-world practice.
The impact of the platform is an immediate tangible improvement in surgical technique and opportunity for surgical training, which has been validated through ongoing research programmes (with institutions including Harvard Medical School and the British Orthopeadic Training Association) and accreditation from the Royal College of Surgeons and the American Academy of Orthopeadic Surgeons (AAOS). FundamentalVR brings together leading technology talent from the VR and gaming industries with world-class surgeons and medical trainers, including both Baxter and Woodhouse.
Baxter graduated from the University of Greenwich with a first-class honours in Computing with Games Development, and also offers his knowledge and expertise by lecturing part-time for the ‘Object Oriented Programming for Games and Digital Media’ module at University of Greenwich. Woodhouse graduated from the University of Lincoln with a degree in Games computing and spent time at PlayStation Europe working on multi-VR shared experiences for large brands such as Konica Minolta, and One Piece for the Multi-VR project, before coming to Fundamental VR.
TG0 is a sensing technology company that is disrupting the way in which technology is integrated in Human-Machine Interfaces (HMIs) by turning inert materials into smartly designed intuitive gestural user interfaces. The etee is a self-initiated TG0 project leveraging the company’s patented technology. While traditional controllers use binary buttons, etee allows for gestural and grip-based controls. A compact, lightweight and approachable form factor enables broad use cases across various industries, from gaming, to AR/VR, location based experiences, corporate training, mobility, aviation, robotics, manufacturing, healthcare, smart home and automotive.
Kamecki, VP Business Development, bringing 14 years of professional experience in business development and partnerships from the likes of Dell, Oracle and Tableau software. Passionate about technology, gaming and innovative design he can share his finger interaction game ideas that participants can freely use and flesh out during the event.
“TG0 creates engaging intuitive meaningful human-machine interfaces. Etee is an expression of that mission and vision,” states Kamecki. “We want to make technology fun and accessible to everyone. Working with the innovative developers and creatives of tomorrow is a key part of that journey. Thank you HTC, Goldsmiths and Admix for making this possible.”
Also acting as mentor at the Vive Developer Jam, TG0’s Guerreiro TG0’s is a UX/UI Engineer and Unity developer, Passionate about development and experimenting with new technologies and approaches for both the Web, Desktop applications and Videogames. He developed all of the Unity tech demos and other tools for etee and is very excited for what game jammers can do with the controllers. He can support all technical aspects of game development, SDKs and integration of etee controllers in your game.
The Vive Developer Jam takes place this weekend, 24th – 26th January 2020. Applications for participation are now closed, however be sure to follow VRFocus over this weekend for all the latest coverage live from the event!
Kevin Joyce has been working with immersive technology since 2013, establishing VRFocus.com as one of the leading AR and VR publications before joining Admix, a non-intrusive advertising platform designed specifically for immersive experiences, as Lead Evangelist.