Hello I’m Ben, Lead Designer at LITHO. Litho is a new wearable controller for augmented reality which comes with an SDK for Unity. (You can read more about why we invented Litho in this VR AR Pioneers article from last month.)
The Litho SDK gives developers a complete toolkit for making AR experiences with Litho interactions. I’d like to share a short tutorial to get you started with Litho by creating a fun AR game in Unity that you can play on your smartphone. In ‘Fruit Catch’, the player will use Litho to catch falling fruit in a bucket whilst trying to avoid lethal bombs.
The tutorial guides you through every step of the development journey in under 8 minutes. You’ll learn how to:
- Convert a new or existing Unity project to work with Litho.
- Add scripts from the SDK to make objects interactive.
- Make use of input events to design further interactions.
- Use the emulator to interact with the scene in play mode.
Once you’ve completed the tutorial you will have a fully playable AR game which can be built out to your iOS or Android device.
You can download the Unity project here: LithoFruitCatchTutorial.zip. It contains everything you need to follow along with the tutorial. You’ll also need the latest Litho SDK which can be found here. Make sure you’ve downloaded a version of Unity (2019.3 and above are supported).
I hope this shows you how easy it is to get Litho input and events working in a Unity project, and helps you create your own AR interactions and experiences. Let’s explore the future of AR together.
Ben is responsible for creating 2D and 3D content in his role as Lead Designer at LITHO. He codes and creates new AR apps to keep LITHO ahead of the curve. Ben recently graduated from Central Saint Martins where he studied Product Design, and enjoys working on photogrammetry in his spare time.