Amongst the many changes brought about by the global pandemic COVID-19 is the cancellation or postponement of events worldwide. The Game Developer’s Conference (GDC) last month was one of the first to shake our industry, now rescheduled for an August ‘GDC Summer’ event, and many other events will now take place virtually, either via specialized software or indeed in VR.
Given the above statement regarding distractions, how do you ensure they your audience – once having connected – becoming engaged with the content you’re delivering? It’s not a simple case of talking with a few slides showing interesting graphs or funny GIFs any more; there has to be a greater offering of value to prevent audience members from simply picking up their phones and using your telepresence as background noise.
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Kevin Joyce has been working with immersive technology since 2013, establishing VRFocus.com as one of the leading AR and VR publications before joining Admix, a non-intrusive advertising platform designed specifically for immersive experiences, as Lead Evangelist.